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Dragons of the Sixth World

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Title Dragons of the Sixth World
   Game Type Shadowrun RPG supplement
   Author Eleanor Holmes, Robyn King-Nitschke, Steve Kenson,
     James Maliszewski, Rob Boyle & many more
   Publisher Wizkids / Fanpro
   Medium 8x10 perfect-bound softcover
   Price $24.99
   Reviewer Logan L. Masterson

   It becomes a little eerie after awhile, reading this book.  One feels watched, as though ten pair of gargantuan reptilian eyes are peering silently out of the pages. Or maybe that's just because I love dragons so much.

   Well, these characters are quite a lot less than likeable, but they are mighty, intelligent and awe-inspiring.

   The Dragons of the Sixth World supplement for SR3 is far and away the most detailed source of it's kind in the game's history. The hard copy, real world edition of sysop Captain Chaos's studies will enlighten and terrify you.  The book is a respectable 200 pages, plus index, and is organized so that it provides an overview of dragon life and culture at the front, rules details in the back and the best parts in the middle. 

   That middle bit contains detailed information on Aden, Celedyr, Ghostwalker, Hestaby, Hualpa, Lofwyr, Lung, Masaru, Rhonabwy and several others. It discusses their stats, their plots and their personalities in an excellent manner, weaving fact and mystery together to create a font of data both tasteful and useful.

   The last section provides some very interesting rules covering the types of dragons, their powers and magic, their campaign roles and some rather interesting material about drakes, a new, weaker type of dragon that could, under odd circumstances, make great player characters!  After that, you'll find detailed game data covering each of the previously mentioned dragons for the game master, including the each serpent's power structure, defenses and goals.

   The history of dragons in the world of Shadowrun has been rich and intricate, and this book does nothing but add and embellish, providing excellent theme, valuable data, and a metric ton of exciting ideas.

   This is a great read, well organized and richly illustrated, and highly valuable to any Shadowrun group whose runners have tired of the old routine or are simply ready to take it to the next level.  Chip in to this wizworm sourcebook and don't get left in the dark, wakarimasu-ka, chummer?

 RATINGS (out of Five)

 Playability 

 Game Mechanics 

 Magic/Tech System

 Character Creation & Advancement

 Setting

 Presentation

Logan L. Masterson, 4/1/04

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